Physical Movements
Playable Systems
From simple physical sensors to LiDAR, I translate motion into reliable, expressive, shippable interactions for toys, games, activations, arcade cabinets, VR/AR, and location-based entertainment.




People don’t move like clean input devices. They hesitate, improvise, misunderstand, cheat, find workarounds, and perform for each other. I get a real kick out of making that mess feel intentional, responsive, and fun. These client projects and shipped systems show how I think about embodied interaction, building technology, and creating experiences.

- R&D or advisory problems
- sensor and input strategy
- creative and technical direction
- production execution